petak, 31. kolovoza 2012.

Tricia Helfer Guest Starring on Community

Abed’s about to kind a kindred spirit via a Cylon. Which kind of sounds right, no?

TVLine's Meg Masters reports that Tricia Helfer is guest starring in an episode of Community this coming season. She’ll play Lauren, described as a "drop-dead gorgeous superfan" of Community’s oft-mentioned Doctor Who parody/substitute, Inspector Spacetime - a series oh-so beloved by Troy and Abed. At Comic-Con, Community’s new showrunners, David Guarascio and Moses Port, revealed there will be an episode involving an Inspector Spacetime convention.

Tricia Helfer during her Battlestar Galactica days

No doubt there's some fun tongue-in-cheek casting having Helfer, best known for Battlestar Galactica, playing someone obsessed with a science fiction series. It was preciously reported that Little Britain’s Matt Lucas will play another Spacetime uber-fan this season.

Community: Season 4 premieres October 19th. Also previously revealed as guest starring is Malcolm McDowell, who will play a Greendale professor.


Source : feeds[dot]ign[dot]com

Lightning Returns: Final Fantasy XIII Announced

Square Enix has announced Lightning Returns: Final Fantasy XIII. Set to arrive in 2013, Lightning Returns will incorporate “a brand-new story, world, characters and an enhanced gameplay system,” according to Square Enix. The game will feature Lightning as a solo playable character and allow her to freely roam a new world.

Other details regarding Lightning Returns are limited. We do know that the main story takes place hundreds of years after Final Fantasy XIII-2, set in a world called Novus Partus -- which is composed of four islands connected by monorail. The development team told IGN that three of the guiding pillars for the art direction in Lightning Returns are "gothic, mechanical and fantasy."

The most startling change to Lightning Returns comes in the form of the doomsday countdown. According to Square-Enix, the world will end after 13 days, and a massive clock will count down constantly in the corner of the screen to indicate this looming deadline. Any action players take, even taking the monorail from place to place, will spend time and hasten the end of days.

With Lightning as the only playable character, players will have unparalleled control over customizing her looks and combat style. The battle system itself, a greatly modified version of the previous two, will feature real-time elements including direct control of Lightning's movement and her attacks, as well as time-based moves that drain the doomsday counter. Lightning Returns will also include a real-time block system, designed to make battles much more active and time-based. Even dying mid-battle will activate a prompt to give players the choice to rewind their mistakes at the expense of the timer.

Lightning Returns was announced at today’s Final Fantasy 25th Anniversary Event, which Square Enix has been teasing since last month. In early July, Final Fantasy XIII and XIII-2 director Motomu Toriyama hinted at the project, which entered production at the beginning of August, followed shortly by a teaser site.

Square Enix confirmed that Lightning Returns will be the final chapter of Lightning’s saga, which began in Final Fantasy XIII back in 2010. Lightning’s sister Serah was the focus of Final Fantasy XIII-2, which hit stores earlier this year and received downloadable content that continued Lightning’s story.

No other details have been announced, but be sure to check out Square Enix’s official Lightning Returns: Final Fantasy XIII site for more updates as they’re revealed.

Andrew Goldfarb is IGN’s associate news editor. He spent 100 hours playing Final Fantasy XIII-2. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

God of War: Ascension Bosses Revealed

At the conclusion of the God of War: Ascension panel at PAX this weekend, key members of the development team treated the audience to a world exclusive: the video reveal of the "big bosses" to appear in Kratos' next (bloody) quest. The iconic antihero will face three powerful beings known as the "Furies." Not to be confused, I should note, with the Furries, which would present a wholly different and -- perhaps --- more terrifying threat to Kratos.

While we know that three Furies will appear in Ascension, only one was revealed in the video: a woman of horrible power with spider-like appendages clawing out of her back. The God of War team also took note of her ability to infect her victims with parasites that emerge from her "upper chest area." This unnerving skill wasn't shown today, but I fear the day when it will.

God of War: Ascension launches next year on March 12th, and introduces multiplayer to the franchise. So prepare to bring a friend along for the limb-rending fun!

Ryan Clements writes for IGN. He saw an Ellie (The Last of Us) cosplayer today that was super adorable. Follow him on Twitter if you have nothing else to do.


Source : ign[dot]com

God of War: Ascension Bosses Revealed

At the conclusion of the God of War: Ascension panel at PAX this weekend, key members of the development team treated the audience to a world exclusive: the video reveal of the "big bosses" to appear in Kratos' next (bloody) quest. The iconic antihero will face three powerful beings known as the "Furies." Not to be confused, I should note, with the Furries, which would present a wholly different and -- perhaps --- more terrifying threat to Kratos.

While we know that three Furies will appear in Ascension, only one was revealed in the video: a woman of horrible power with spider-like appendages clawing out of her back. The God of War team also took note of her ability to infect her victims with parasites that emerge from her "upper chest area." This unnerving skill wasn't shown today, but I fear the day when it will.

God of War: Ascension launches next year on March 12th, and introduces multiplayer to the franchise. So prepare to bring a friend along for the limb-rending fun!

Ryan Clements writes for IGN. He saw an Ellie (The Last of Us) cosplayer today that was super adorable. Follow him on Twitter if you have nothing else to do.


Source : feeds[dot]ign[dot]com

Command Prompt 10: DayZ Standalone Version Details

In an attempt to make sense of the chaos we call PC gaming, IGN's Anthony Gallegos and Charles Onyett put together a video show called Command Prompt. Barring any disastrous events or prolonged spells of acute laziness, new episodes will appear every week showing off three PC games.

This week we had DayZ creator Dean Hall in the office to talk about the upcoming standalone version of his popular zombie mod as well as potential console versions. It was supposed to be a single segment, but we wound up talking for a while. Like, an hour. So it sort of became the whole show this week, preceded by a very brief look at Guild Wars 2.

Guild Wars 2

ArenaNet's MMO is finally live, and so far it's pretty amazing. We take a quick look at it here, but if you want to know more, check out the review in progress.

DayZ

We play DayZ with Dean Hall and cover pretty much everything that's going on with the standalone version and console versions.

Charles Onyett is an Executive Editor at IGN, leads PC game coverage and used to think Pugna was his favorite Dota 2 hero, but recently decided it was Disruptor. You can follow him on Twitter and My IGN.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on Twitter and on IGN.


Source : ign[dot]com

Command Prompt 10: DayZ Standalone Version Details

In an attempt to make sense of the chaos we call PC gaming, IGN's Anthony Gallegos and Charles Onyett put together a video show called Command Prompt. Barring any disastrous events or prolonged spells of acute laziness, new episodes will appear every week showing off three PC games.

This week we had DayZ creator Dean Hall in the office to talk about the upcoming standalone version of his popular zombie mod as well as potential console versions. It was supposed to be a single segment, but we wound up talking for a while. Like, an hour. So it sort of became the whole show this week, preceded by a very brief look at Guild Wars 2.

Guild Wars 2

ArenaNet's MMO is finally live, and so far it's pretty amazing. We take a quick look at it here, but if you want to know more, check out the review in progress.

DayZ

We play DayZ with Dean Hall and cover pretty much everything that's going on with the standalone version and console versions.

Charles Onyett is an Executive Editor at IGN, leads PC game coverage and used to think Pugna was his favorite Dota 2 hero, but recently decided it was Disruptor. You can follow him on Twitter and My IGN.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on Twitter and on IGN.


Source : feeds[dot]ign[dot]com

Halo 4: New Capture the Flag Tweaks Send Wargames Into Exile

Popcorn and soda, French fries and ketchup, binge drinking and chain smoking – Capture the Flag (CTF) and Halo multiplayer go as inseparably together as Master Chief and Cortana, and we just played 343 Industries' new take on the series' beloved objective-based War Games variant at Penny Arcade Expo (PAX).

Playing on the just announced map, Exile, the too-and-fro of vehicle control, flag management (the game type was set to 3-Flag captures to win), route closing and pew-pew strategery felt familiar enough, but featured some changes that make as much sense as they make the mode feel – dare I say – fresh again.

More notably are the tweaks made to the flag runner. Specifically, the ability to actually run is great; no one liked being slowed down while bearing the banner. Second, flag carriers can now brandish a weapon (in this case, the Magnum) instead of relying solely on the flag as a means of defense (which typically resulted in manic drop-shoot-recapture attempts). For those who prefer the patented Halo CQC of flag melee, 343 has added a comical skull-skewering kill animation, dubbed the "Flagssassination," which I admit I have no idea how to spell.

The heads-up display improves the on-screen flag prompts of yore to keep you apprised of where both flags are at all times, and in what state they're in (defend, escort, capture, etc). 343 says the more obvious prompts were intentionally implemented to help communicate clear cues to players (largely motivated by lowering the learning curve for newcomers), especially when respawning.

You've been "Flagsassinated."

Anyone who plays CTF knows that the gametype is only as good as the map you play it on, and 343 choose to debut its CTF mode on a new battleground called Exile.

An almost all outdoor, symmetrical mid-size map, Exile features two bases on opposite sides of a donut-like course that plays like an all outdoor version of Halo 3’s Rat Race. It’s vehicle-heavy – we saw a Banshee, Ghosts, Gauss Warthogs, and even a Scorpion tank – so most matches require quick teamwork to establish a vehicular foothold, or suffer the blastacular consequences. Caves and in-base halls abound, too, to duck in and out of when hunkering down to defend or wind through in the chase.

In play were also a number of Halo 4’s custom loadouts, weapons, armor abilities, and tactical packages. Two that stood out were the Thruster Pack and the Regeneration Field armor abilities. Both feel like improved versions of older abilities/equipment. Thruster works like a horizontal jet pack; engaging it jumps you quickly in bursts in a third-person view, yanking you out of splash damage range, making you a tough moving target, or quickly closing the gap for a melee kill. Regeneration Field works more defensively, like an updated Regenerator from Halo 3 but with a twist: upon use, it deploys a force wave that pushes opponents off your immediate six, followed by a shield regenerating health buff of sorts.

"I'm a bad, bad man."

Considering all of this, CTF plays like you’d expect it to -- and even a bit better. At its core, it’s the same CTF you’ve been playing since those LAN parties you hosted in your parents living rooms, racing across Blood Gulch in Warthogs, trying to reach the center of the map to grab rockets first. It’s still fun, there’s still a palpable cooperate-or-die sensibility to it, but the additions and improvements to the flag carrier work really well, make sense, and don’t overtly jeopardize the balance of gameplay.

Exile is also fun on the Halo map continuum. Aesthetically, it's decidedly spartan and falls somewhere between the bright, warm, mid-day look of Halo 3’s High Ground and Halo CE: Anniversary’s Firefight map, Installation 04.

For more on all things Halo 4, check out and contribute to our Halo 4 wiki. And dig a bunch of new screenshots from Exile below.

"Have a nice TRIP. See you next FALL."

Psst...don't turn around.

"Keeeee-ya!"

A look at the "Exile" map. Quaint!

Another area of "Exile."

Casey Lynch is Editor-in-Chief of IGN.com. Follow his non-sequitur ramblings about video games, '80s films and Protest the Hero on IGN and Twitter.


Source : ign[dot]com

Halo 4: New Capture the Flag Tweaks Send Wargames Into Exile

Popcorn and soda, French fries and ketchup, binge drinking and chain smoking – Capture the Flag (CTF) and Halo multiplayer go as inseparably together as Master Chief and Cortana, and we just played 343 Industries' new take on the series' beloved objective-based War Games variant at Penny Arcade Expo (PAX).

Playing on the just announced map, Exile, the too-and-fro of vehicle control, flag management (the game type was set to 3-Flag captures to win), route closing and pew-pew strategery felt familiar enough, but featured some changes that make as much sense as they make the mode feel – dare I say – fresh again.

More notably are the tweaks made to the flag runner. Specifically, the ability to actually run is great; no one liked being slowed down while bearing the banner. Second, flag carriers can now brandish a weapon (in this case, the Magnum) instead of relying solely on the flag as a means of defense (which typically resulted in manic drop-shoot-recapture attempts). For those who prefer the patented Halo CQC of flag melee, 343 has added a comical skull-skewering kill animation, dubbed the "Flagssassination," which I admit I have no idea how to spell.

The heads-up display improves the on-screen flag prompts of yore to keep you apprised of where both flags are at all times, and in what state they're in (defend, escort, capture, etc). 343 says the more obvious prompts were intentionally implemented to help communicate clear cues to players (largely motivated by lowering the learning curve for newcomers), especially when respawning.

You've been "Flagsassinated."

Anyone who plays CTF knows that the gametype is only as good as the map you play it on, and 343 choose to debut its CTF mode on a new battleground called Exile.

An almost all outdoor, symmetrical mid-size map, Exile features two bases on opposite sides of a donut-like course that plays like an all outdoor version of Halo 3’s Rat Race. It’s vehicle-heavy – we saw a Banshee, Ghosts, Gauss Warthogs, and even a Scorpion tank – so most matches require quick teamwork to establish a vehicular foothold, or suffer the blastacular consequences. Caves and in-base halls abound, too, to duck in and out of when hunkering down to defend or wind through in the chase.

In play were also a number of Halo 4’s custom loadouts, weapons, armor abilities, and tactical packages. Two that stood out were the Thruster Pack and the Regeneration Field armor abilities. Both feel like improved versions of older abilities/equipment. Thruster works like a horizontal jet pack; engaging it jumps you quickly in bursts in a third-person view, yanking you out of splash damage range, making you a tough moving target, or quickly closing the gap for a melee kill. Regeneration Field works more defensively, like an updated Regenerator from Halo 3 but with a twist: upon use, it deploys a force wave that pushes opponents off your immediate six, followed by a shield regenerating health buff of sorts.

"I'm a bad, bad man."

Considering all of this, CTF plays like you’d expect it to -- and even a bit better. At its core, it’s the same CTF you’ve been playing since those LAN parties you hosted in your parents living rooms, racing across Blood Gulch in Warthogs, trying to reach the center of the map to grab rockets first. It’s still fun, there’s still a palpable cooperate-or-die sensibility to it, but the additions and improvements to the flag carrier work really well, make sense, and don’t overtly jeopardize the balance of gameplay.

Exile is also fun on the Halo map continuum. Aesthetically, it's decidedly spartan and falls somewhere between the bright, warm, mid-day look of Halo 3’s High Ground and Halo CE: Anniversary’s Firefight map, Installation 04.

For more on all things Halo 4, check out and contribute to our Halo 4 wiki. And dig a bunch of new screenshots from Exile below.

"Have a nice TRIP. See you next FALL."

Psst...don't turn around.

"Keeeee-ya!"

A look at the "Exile" map. Quaint!

Another area of "Exile."

Casey Lynch is Editor-in-Chief of IGN.com. Follow his non-sequitur ramblings about video games, '80s films and Protest the Hero on IGN and Twitter.


Source : feeds[dot]ign[dot]com

Check out Razer's BlackShark, Minus Battlefield 3 Logo

We liked the Battlefield 3 Collector's Edition of Razer's BlackShark headset for its solid construction, solid sound performance and badass design. (Check out the full review.)

But not everybody wants the name of a shooter that came out last year embossed on headphones that will likely outlast whatever console you may have played it on. Good thing Razer announced this black and green version, which will sell for $119.99 ($10 less than the Battlefield 3 edition).

You can order the face-lifted BlackShark from Razer, or pick one up when they hit store shelves in mid-late September.

What do you think? Do you like the generic version or the Battlefield version better?

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : feeds[dot]ign[dot]com

Is Revolution Coming to Your City?

Following its voting contest on Facebook, NBC has just announced that J.J. Abrams, Jon Favreau and Eric Kripke's new series Revolution will be coming to ten cities this September. Screenings will be absolutely free; all you need to do is enter your corresponding city code on www.Gofobo.com/RSVP and reclaim your ticket.

Check the list below for your city, theater and code:

Atlanta

  • Date/Time: September 6 at 7:00pm
  • Location: Studio Movie Grill Holcomb Bridge
  • Address: 2880 Holcomb Bridge Rd., Alpharetta, GA 30022
  • Code: NBCA13Q

Boston

  • Date/Time: September 6 at 7:30pm
  • Location: Boston Common
  • Address: 175 Tremont St, Boston, MA 02111
  • Code: NBCGCU9

Chicago

  • Date/Time: September 6 at 8:00pm
  • Location: Kerasotes Showplace ICON
  • Address: 150 W. Roosevelt Rd, Chicago, IL 60601
  • Code: NBCUXX1

Denver

  • Date/Time: September 6 at 7:30pm
  • Location: Greenwood Village
  • Address: 5415 Landmark Place, Greenwood Village, CO 80111
  • Code: NBC6D9H

Los Angeles

  • Date/Time: September 6 at 7:30pm
  • Location: Pacific’s The Grove
  • Address: 189 The Grove Drive, Los Angeles, CA 90036
  • Code: NBC6W12

Minneapolis

  • Date/Time: September 6 at 7:30pm
  • Location: Theatres at Mall of America
  • Address: 401 South Ave, Bloomington, MN 55425
  • Code: NBCQ7QQ

New York

  • Date/Time: September 4 at 7:30pm
  • Location: Hudson River Park’s Pier 57
  • Address: Westside Hwy & 15th Street, New York, NY
  • Code: NBCZN6C

Philadelphia

  • Date/Time: September 6 at 7:30pm
  • Location: Ritz East
  • Address: 125 South 2nd Street, Philadelphia, PA 19106
  • Code: NBCWMR5

Salt Lake City

  • Date/Time: September 6 at 7:30pm
  • Location: Gateway
  • Address: 165 South Rio Grande Street, Salt Lake City, UT 84101
  • Code: NBCEAZT

Seattle

  • Date/Time: September 6 at 7:30pm
  • Location: Pacific Place
  • Address: 600 Pine Street, 4th Floor, Seattle, WA 98101
  • Code: NBC9SCB

Wilmington

  • Date/Time: September 6 at 7:30pm
  • Location: Thalian Hall Main Stage
  • Address: 310 Chestnut Street, Wilmington, NC 28401
  • Code: NBCKRMB

However, if you can't make one of the screenings, Revolution premieres on the small screen Monday, September 17, at 10/9c on NBC.


Source : feeds[dot]ign[dot]com

Sony Goes Biblical for Will Smith's Cain

Sony Pictures is moving forward with Will Smith's The Redemption of Cain, an epic interpretation of the Cain and Abel story.

The Wrap reports that the project has been green-lit and will begin production in July 2013. The film will shoot in London and Jordan, with exteriors shot in Morocco. The story, which was originally titled The Legend of Cain, has been described as a re-imagining of the Biblical sibling tale, but with a vampiric twist.

Smith was rumored to direct and star in the movie earlier this summer, but no word yet if this still the case. Smith's Overbrook Entertainment will produce.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : feeds[dot]ign[dot]com

The State of The Secret World

News about Funcom since the launch of its MMO The Secret World hasn't been very good, as a round of significant layoffs recently swept through the company. In light of those events, creative director and senior producer Ragnar Tørnquist released a statement explaining what's going on with development.

Tørnquist was very enthusiastic about The Secret World despite the recent troubles, "...we all know there are a lot of alternatives out there -- from warring guilds to kung-fu-fighting pandas -- but I can safely say that no other game offers what The Secret World offers. Freedom from classes and levels; a modern-day setting with real world locations; a critically acclaimed storyline and an atmosphere second to none...."

He insisted that the development team must continue to take risks moving forward. "We're not going to play it safe. We won't be introducing classes or levels, elves or dwarves, and regardless of the competition, we won't back down from our original vision."

So what does that mean for future game updates? In part, it means Funcom will continue to release new content for The Secret World on a monthly basis, though there will be a two week delay for the upcoming Digging Deeper content as a result of the layoffs. Funcom will also continue to polish the game and fix bugs.

Tørnquist closed by outlining a few specific pieces of content that are in development. "There's a ten-person raid in New York scheduled for October, and it's not like any raid you've ever played before. We have a bunch of auxiliary weapons on the way, and more character customisation improvements. We have a huge and exciting new feature pencilled in for Christmas, which ties into the achievement system and gives a lot more meaning to the usual 'Kill 1,000 Vampires' goals. (After all, who hasn't wondered what it would be like to have some vampiric abilities to play around with?) We're creating intermediary decks with brand new clothing rewards; we have a ton of new missions and storylines in development; and we have a huge new adventure zone scheduled for next spring, bringing players back to Tokyo's Ground Zero, to face brand new threats, meet new characters, play new missions and explore an intriguing urban environment unlike anything you've ever seen in an MMO."

You can find his full statement on the game's official site. If you're not familiar with The Secret World, you can also check out the IGN review.

Have you tried The Secret World? If you're still playing, how does this upcoming content sound?


Source : ign[dot]com

IGN @ PAX -- We're Excited to See Games, Panels and Meet You

PAX Prime 2012 is going down this weekend, August 31-September 2, in Seattle. IGN will be there hosting Meet & Greets and panels, and generally getting panda with PAX attendees when we're not seeing games right alongside you. Here's what you should be planning to attend, and some of the games and panels we're the most excited about.

IGN Meet & Greet

  • When: Friday, August 31, 6-10PM
  • Where: GameWorks, right across the street from the convention center (1151 7th Ave., between Pike St. and Pine St.).
  • What: IGN wants to meet you and greet you. We'll be giving away exclusive t-shirts (see below), and the first 150 guests get free booze!

IGN Panel

  • When: Saturday, September 1, 6PM
  • Where: Serpent Theater
  • What: IGN Presents -- The Game Show! Think you know your video game trivia? Come prove it at IGN's first ever Game Show and win fabulous gaming-related prizes.  IGN Editors will be picking contestants from the audience and testing their gamer wisdom, Price Is Right-style. If you know the year the Super Nintendo was released and can identify the music from Mega Man 2, you will do well on IGN's Game Show!

PAX is a consumer show, and while a lot of the bigger games and demos are things we might have seen at E3 or Gamescom, we know it's a huge deal for everyone to get to play them for themselves. That being said, we on the press side are also huge fans just like everyone else, so for us it's a chance tocheck these games out again and see some of the industry's biggest names speak. Best of all, we get to see a lot of hot upcoming indie games; the type of titles that are easy to miss unless you're looking, especially in a year when so many huge games are releasing. Here are just a few games and panels we're looking forward to at this year's PAX.

Torchlight II

We've checked out this action-RPG a few times in the past, but we're always excited for another loot-focused title that draws inspiration from Diablo.

Dead Island Riptide

Another game in the Dead Island universe? That sounds pretty alright to us, and since we haven't seen it yet we're excited to see what's changing.

Chasing Aurora

This striking-looking indie game has our attention not only thanks to its cool art style, but also that it's one of few games playable on Wii U at the show.

PC Gamer Megapanel

Minecraft creator Markus Persson and DayZ creator Dean Hall take the stage with other designers to discuss storytelling in games.

Kojima on Metal Gear

Industry luminary Hideo Kojima discusses the past, present and future of the Metal Gear franchise.

Riot Games Panel

Join the creators of League as they discuss the process of making their game, taking questions from the community.

These are only a few of the many, many games and panels at PAX. For a full breakdown on the panels, as well as to get a good idea of what companies are showing games, check out the official PAX site.

See you next week!

Art by the one and only Brian Altano.


Source : ign[dot]com

Ranking the Movies of Summer 2012

Was the Summer of Awesome as awesome as we had hoped? Check out our scorecard for the movies released this past season. They're ranked by our critics' review ratings, from the worst to the best. Chime in on the Comments with your picks for the best and worst movies of Summer 2012.

30

The Apparition

Released August 24, 2012

Review score: 3/10. Simply put, it’s not scary at all. It’s a horror movie that does nothing original and doesn’t even manage to scare you in the process.  If you enjoy laughing at bad movies with friends, then sure, have a good time watching it. -- @GreggKatzman

29

Piranha 3DD

Released June 1, 2012

Review score: 4/10. Where the original gave us genuine horror in addition to the slapstick, the sequel infuses so much meta that it's damn near intolerable. Every character is so shallow and so stupid that it's hard to feel anything for them other than irritation. It's almost like you're not even watching a sequel but a Wayans Brothers parody. -- @Max_Nicholson

28

The Campaign

Released August 10, 2012

Review score: 4.5/10. The political lampooning here is witless and dull, serving up the same trite jabs you've seen on SNL for decades. The writing milks the leads' stupidity for all its worth, and then keeps going long after its dead. At a certain point, the film just stops being funny and starts getting preachy. -- @Max_Nicholson

27

That's My Boy

Released June 15, 2012

Review score: 5/10. We were pleasantly surprised when this film turned out to not be terrible, but rather mediocre. It’s a hit or miss comedy where the misses win, percentage-wise. But it certainly has more life to it and actual humor than most of Adam Sandler’s recent output. -- @EricIGN

26

Premium Rush

Released August 24, 2012

Review score: 5/10. Despite Joseph Gordon-Levitt’s valiant efforts, this bike messenger thriller rarely comes to life and overstays its welcome. Ultimately, you’ll feel more satisfied by an actual 90 minute bicycle ride. -- @EricIGN


Source : feeds[dot]ign[dot]com

FX's Terriers to Return as a TV Movie?

Omg omg omg! I know it's dangerous to get our hopes up when it comes to extensions/renewals of beloved gone-too-soon TV shows, but look what happened to Arrested Development! The times, they are a changin'. And TBIvision.com is reporting that Shawn Ryan, creator of The Shield and one of our favorite short-lived shows here at IGN TV, Terriers, is currently in talks to produce a two-hour Terriers TV movie.

Check out IGN's Review of Terriers: Season 1 here!

And as a first, this project would be source-funded through Kickstarter, with Terriers fans actually putting their money where their love is. “I’ve had friends who’ve raised money for indie movies through Kickstarter," Ryan told TBI, "and I started to think that if you wanted to make a two hour movie that capped off that series, how much would it cost to make it and would there be a way to raise the money via a combination of Netflix and Kickstarter."

Terriers starred Donal Logue and Michael Raymond-James.

“It’s a very nervous time in the TV industry because paradigms are changing," Ryan continued, "but it’s also exciting because in the past the show would have been dead and gone and never to be revived but is there a way to do something.” Ryan is currently in talks with Terriers producer Ted Griffin to revive the series.

“I don’t own the rights," Ryan said, "Fox 21 does but maybe there’d be some upside for them if they didn’t have to chip in a dime but all of a sudden had a two hour movie as an asset that they could add to what they have on Netflix, maybe they’d go for it."

Sounds great. Now where do I give ALL THE MONEY???


Source : feeds[dot]ign[dot]com

Dead Island Riptide Takes a Cue From Call of Duty

The creators of Dead Island Riptide are adamant that it is not Dead Island 2 -- and that's very clear the moment you see it in action. The development team is extremely proud of Dead Island's success, and rather than expanding on it in surprising new ways, it's simply giving its audience more. You can think of it as an expansion pack if you like -- it's the same loudmouth characters, your saved game skills carry over wholesale, and it picks up the moment after Dead Island's ending. This is definitely a game for Dead Island fans, and the new setting, as well as the interactions you have with the world because of it, is the real draw.

At least there aren't any crocodiles, right?

For unspecified reasons, the four survivors land their helicopter on a new infected island. This place happens to have another problem: It's completely flooded, which presents new opportunities to players. You can explore the open jungle or hop into a boat and drive along the rivers. Exploration and escape options open up because of boats -- you'll carve through zombies in the water, who won't be able to catch you as easily, and you'll be able to get to new places much faster.

Water also has gameplay implications. In a mid-game mission Techland demonstrated, survivors drained a flooded a church in order to get to the catacombs beneath. The very loud pump used to relocate the water attracted nearby zombies, and a lengthy wave-based battle ensued. Riptide introduces a few new mechanics here, including a new weapon in the proximity mine and construction elements, a la Call of Duty's Zombies mode. You can build fences (or use them to trip zombies) to keep your team safe, as well as relocate mounted machine-guns to tear down the masses.

Riptide is a lateral move for Dead Island -- it's not a sequel so much as an expansion pack-like continuation. You won't find innovative new mechanics or a new cast of characters wielding wacky new weapons. Instead, you'll have the same cheesy characters spouting off silly one-liners. You'll use the same UI to swap between custom weapons. You will, however, be able to import your save game and skills to continue leveling up, earning new skills on the higher end of the expanded skill tree.

If you're committed to Dead Island already, you're in for a treat.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Dota 2 One Million Dollar Tournament Begins

Valve has kicked off its 2012 Dota 2 tournament The International, where teams of highly skilled Dota players will compete for a one million dollar grand prize. If you're interested in watching the tournament as it runs between August 31 and September 2, it can be viewed for free online or though a dedicated client on Valve's Steam digital distribution platform.

Dota 2 has been in beta testing for quite some time and routinely ranks as the most popular game on Steam. Whenever it's ready to officially launch, it will be free to play and have the entire roster of heroes unlocked. A microtransaction system, which is currently live in the beta, will allow players to purchase cosmetic upgrades for things like heroes and item couriers.

Valve also just released Counter-Strike: Global Offensive, an update of its long-running competitive shooter franchise, which was recently reviewed on IGN.


Source : ign[dot]com

Mass Effect 3: Leviathan DLC Review

The first piece of Mass Effect 3 DLC, From Ashes, expanded upon the Protheans' history and succeeded in delivering a passable piece of entertainment that supplemented the existing story. Since then we've had the Extended Cut DLC that fans asked for, and three multiplayer packs adding weapons and maps, but none have added weight to the Mass Effect chronology like the Leviathan DLC.

At about three hours long, Leviathan doesn’t quite reach the perfect mix of combat and storytelling that drove older add-ons like Mass Effect 2’s Lair of the Shadow Broker. Instead, it focuses on revealing story elements that impact the trilogy as far back as the original Mass Effect.

After Shepard receives a message from Admiral Hackett via the Normandy’s computer, you’ll head to a new lab on the Citadel. There you’ll speak with a man named Dr. Bryson and begin investigating “important new information about the Reapers that could have a direct bearing on the war.” After some dialogue and an action prompt (I’m being vague to avoid spoilers) you’re off to your first combat area, something that you’re going to do at least two more times. It's here you’ll encounter this DLC’s weakness.

If you’re playing Leviathan during your first playthrough of Mass Effect 3, the events will resonate more powerfully than for those who have finished the game.

For starters, the combat portions fail. It’s merely a trudge through sets of the same enemies you’ve fought a million times, appearing like so many targets to absorb your rounds and slow your progress, feeling intentionally propped up to extend the length of your stay. Frankly, it feels like filler, and here’s why: Remember the explosions going off while you scoured every level of the building in the Shadow Broker content for Liara? And how the tension created by her plight drove you toward the story’s conclusion? There’s nothing character-driven in Leviathan that connects with your crew or friendly characters, nothing compelling you to kill the cannon fodder. It’s hard – or worse, forgettable – to fight for characters you probably won’t really care about.

While the combat isn’t as motivated or as strong as it could be, let me be clear: the story told here is exciting, and worth playing for the weight it holds within the entire series. It does an amazing job of making you feel awkward and uneasy as you’re exploring strange areas that are decidedly unfamiliar and uncomfortable. Some of the set pieces, like the ocean wreckage you’ll come across, are desolate and destroyed, but beautiful just the same, and will have you stopping to take in the new environments unique to the series. The locale also makes a perfect place to surprise you with Leviathan’s final revelation.

If you’re playing Leviathan during your first playthrough of Mass Effect 3, the events will resonate more powerfully than for those who have finished the game. The dialogue added at the end (about 30 seconds' worth) just isn’t as impactful if you’ve completed the game multiple times, because you still know how it all ends. That could be a problem with this DLC, and all future story-driven DLC for that matter. When you know the outcome, it’s hard to go back just to hear one more story told by “the Shepard”.


Source : ign[dot]com

Dota 2 One Million Dollar Tournament Begins

Valve has kicked off its 2012 Dota 2 tournament The International, where teams of highly skilled Dota players will compete for a one million dollar grand prize. If you're interested in watching the tournament as it runs between August 31 and September 2, it can be viewed for free online or though a dedicated client on Valve's Steam digital distribution platform.

Dota 2 has been in beta testing for quite some time and routinely ranks as the most popular game on Steam. Whenever it's ready to officially launch, it will be free to play and have the entire roster of heroes unlocked. A microtransaction system, which is currently live in the beta, will allow players to purchase cosmetic upgrades for things like heroes and item couriers.

Valve also just released Counter-Strike: Global Offensive, an update of its long-running competitive shooter franchise, which was recently reviewed on IGN.


Source : feeds[dot]ign[dot]com

Square Reveals Final Fantasy 25th Anniversary Collection

Final Fantasy’s 25th anniversary celebration is in full effect over in Japan, and a rather interesting tidbit was revealed leading up to the main event. Andriasang reports that Square Enix will be releasing something called the Final Fantasy 25th Anniversary Ultimate Box, which includes the 13 core Final Fantasy games in one handy compilation.

The games in the collection include the following:

  • Final Fantasy (PSone)
  • Final Fantasy II (PSone)
  • Final Fantasy III (PSP)
  • Final Fantasy IV (PSone)
  • Final Fantasy V (PSone)
  • Final Fantasy VI (PSone)
  • Final Fantasy VII (PSone)
  • Final Fantasy VIII (PSone)
  • Final Fantasy IX (PSone)
  • Final Fantasy X (PS2)
  • Final Fantasy XI (PS2)
  • Final Fantasy XII (PS2)
  • Final Fantasy XIII (PS3)

It was initially unclear if Square Enix would actually be releasing PSone discs (and PSP UMDs) along with PS2 and PS3 discs, but according to its listing on Square Enix’s website, it appears that is the case. All told, the collection will contain 21 discs (18 PSone, 3 PS2, 1 PS3) and a single UMD.

It will also include a “special anniversary video disc,” a soundtrack spanning two discs and more.

The collection reportedly costs ¥35,000, or $447. It comes out in Japan on September 30th. Whether or not it will be released anywhere else remains to be seen.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

First Wave of Windows 8 Games Revealed

If you're planning on upgrading to Windows 8, or purchasing a device with the new OS, listen up - Microsoft has just revealed the first round of Xbox Live Arcade titles that will also be coming to PC. Revealed by Major Nelson, these games will start to appear for download through the Windows 8 Xbox Games app on October 26, with varying release dates that run through the holiday season.

All games will support Achievements, with some featuring leaderboards, multiplayer and more.

Here's the list:

  1. 4 Elements II Special Edition
  2. A World of Keflings
  3. Adera: Episode 1
  4. Adera: Episode 2
  5. Adera: Episode 3
  6. Angry Birds
  7. Angry Birds Space
  8. Big Buck Hunter Pro
  9. BlazBlue Calamity Trigger
  10. Collateral Damange
  11. Crash Course GO
  12. Cut the Rope
  13. Disney Fairies
  14. Dragon's Lair
  15. Field & Stream Fishing
  16. Fruit Ninja
  17. Gravity Guy
  18. Gunstringer: Dead Man Running
  19. Hydro Thunder Hurricane
  20. IloMilo
  21. iStunt 2
  22. Jetpack Joyride
  23. Kinectimals Unleashed
  24. Microsoft Mahjong
  25. Microsoft Minesweeper
  26. Microsoft Solitaire Collection
  27. Monster Island
  28. PAC-MAN Championship Edition DX
  29. Pinball FX 2
  30. Reckless Racing Ultimate
  31. Rocket Riot 3D
  32. Shark Dash
  33. Shuffle Party
  34. Skulls of the Shogun
  35. Taptiles
  36. Team Crossword
  37. The Harvest HD
  38. Toy Soldiers Cold War
  39. Wordament
  40. Zombies!!!

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things Capcom, THQ, Ubisoft and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Nook Simple Touch Hacked to Emulate Playstation

The Nook Simple Touch by Barnes and Noble is famously easy to root, and hackers have put it to all sorts of inventive uses, but this one may take the cake: a Hack a Day reader sent in a video of him playing the Playstation titles Crash Team Racing, Monster Rancher 2 and Spyro 2 on his Nook's black and white e-ink screen.

The hack, which requires a rooted Nook Simple Touch, involved installing a version of Mac OS 7 and FPSE (Free Playstation Emulator, which assigns the bottom-half of the touch-screen to a virtual-button controller), and a program called NoRefresh to manage the display.

The hack is actually fairly straightforward; if you've rooted your Nook you could probably pull this off too. Pretty amazing to see a device made for reading text emulating graphics that were cutting edge not so long ago.

Of course, the game ISOs and Playstation BIOS files are copyright-protected, so as cool as this is it's not technically legal. And rooting your Nook, if you don't know what you're doing, is probably a bad idea too.

Have a games-related hack of your own? Tell us about it in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : feeds[dot]ign[dot]com

Square Reveals Final Fantasy 25th Anniversary Collection

Final Fantasy’s 25th anniversary celebration is in full effect over in Japan, and a rather interesting tidbit was revealed leading up to the main event. Andriasang reports that Square Enix will be releasing something called the Final Fantasy 25th Anniversary Ultimate Box, which includes the 13 core Final Fantasy games in one handy compilation.

The games in the collection include the following:

  • Final Fantasy (PSone)
  • Final Fantasy II (PSone)
  • Final Fantasy III (PSP)
  • Final Fantasy IV (PSone)
  • Final Fantasy V (PSone)
  • Final Fantasy VI (PSone)
  • Final Fantasy VII (PSone)
  • Final Fantasy VIII (PSone)
  • Final Fantasy IX (PSone)
  • Final Fantasy X (PS2)
  • Final Fantasy XI (PS2)
  • Final Fantasy XII (PS2)
  • Final Fantasy XIII (PS3)

It was initially unclear if Square Enix would actually be releasing PSone discs (and PSP UMDs) along with PS2 and PS3 discs, but according to its listing on Square Enix’s website, it appears that is the case. All told, the collection will contain 21 discs (18 PSone, 3 PS2, 1 PS3) and a single UMD.

It will also include a “special anniversary video disc,” a soundtrack spanning two discs and more.

The collection reportedly costs ¥35,000, or $447. It comes out in Japan on September 30th. Whether or not it will be released anywhere else remains to be seen.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : feeds[dot]ign[dot]com

Fuel Overdose Coming to PlayStation Network

Today, the PlayStation Blog revealed an all-new racing game set to come to PlayStation Network. It’s called Fuel Overdose, and it looks rather interesting.

According to Skander Djerbi, the executive producer on the project, his studio I-Friqiya began work on Fuel Overdose back in 2010. They consider their project a “tactical-action-racing” game, combining three unlikely genres together into one. The trailer below explains what the game’s all about rather well, at least in terms of its status as a racer.

Fuel Overdose has a team of three people working on it, and is still in-development. Its release date (or even its release window) remains unknown. However, in the comments, Djerbi did confirm that it will come to PS3 first and later to PC, and that his team is considering bringing the game to Vita as well.

But perhaps most interestingly, Djerbi later says that he “totally agree[s] with the fact that Fuel Overdose on Vita would be a good idea. All your feedbacks [sic] are very constructive and will be reported to Sony (which is the only indie-friendly HD platform) to try to get more support from them.”

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Huge PC Game Downloads Sale at Amazon

Amazon's been cutting prices like mad on its downloadable PC games collection. If you've been waiting for the right time to pick up a bunch of games at bargain prices, that time is now. Here's a run-down of the best Labor Day week deals:

You can check out the rest of the sale here. What are you still reading this for?

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : ign[dot]com

Insomniac Reveals New Game Title: Fuse

At today’s PAX keynote address, Insomniac Games CEO Ted Price revealed a new IP. It’s called Fuse, and we literally know nothing else about it other than the image shown while discussing the game: a man fighting some sort of robot.

Interestingly, a website for the game may already exist. If you head to FuseGame.com, not only is the website active, but there’s a countdown clock on it. The countdown clock is up on September 12th. What could it all mean?

An analysis of FuseGame.com’s WHOIS reveals very little, unfortunately. The domain was originally registered back in August of 2006, but was last updated only three days ago. The company that registered the domain is based in Scottsdale, Arizona, while Insomniac Games is located in Burbank, California.

Hopefully, we’ll hear more about Fuse soon.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : feeds[dot]ign[dot]com

World Tekken Federation Free At Launch of Tekken Tag Tournament 2

A couple weeks back, Namco Bandai announced the World Tekken Federation (WTF), an online service that will allow players of Tekken Tag Tournament 2 to form a global community. Today the publisher has revealed the WTF will not only be available at launch - it will be free as well.

The WTF is accessible through any online-enabled device, and will allow players to not only view extensive statistical data about their performance, but discuss game strategy with other members. The WTF will also allow Tekken fans to find opponents suitable to their skill level, and even research those opponents' statistics and play styles.

Tekken Tag Tournament 2 is currently scheduled to launch on September 11, 2012 for Xbox 360 and PlayStation 3.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Is this the Next Flagship Nokia Phone?

Two images of Nokia's Lumia 920 have surfaced today, featuring a touch interface with 3 soft buttons, what appears to be a PureView camera, and (allegedly) a 4.5 inch screen.

While the image is pretty clearly computer-generated, it's not unlikely what we're seeing is an incomplete press rendering. In other words; this probably is the Lumia 920.

A leaked image of the 4.3-inch Lumia 820, showing more of Nokia's bright colors, appears below.

Nokia will announce its Windows Phone 8 offerings at a press event with Microsoft in New York on September 5th. We'll have more details for you as they come out.

Stoked for Nokia's upcoming Windows Phones? Let us know in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : feeds[dot]ign[dot]com