Cafeteria Nipponica from mobile sim superstar Kairosoft gives gamers the opportunity to run their own restaurant, growing it from a tiny diner into a massive food empire. Players combine ingredients to create an ever-improving library of dishes, upgrading them to boost stats like texture, aroma and appearance. Serving the right dishes and hiring the right staff unlocks more and more customer archetypes, each with their own specific food quirks and demands. By the end of Nipponica’s time limit, good managers will be serving clientele that includes oil barons, pop idols and executives, all in an effort to become the top-ranked eatery in the city.
Cafeteria Nipponica’s slow pace and obtuse instructions limit its fun factor. Like all Kairosoft games, it’s an entreprenurial rush to finally save up enough dough to expand your restaurant or buy an extremely expensive rare ingredient. The problem is that you’ll spend most of your play time just sitting and waiting, slowly watching your money climb until you can actually do something. The gameplay is far too passive.
The core gameplay loop focuses on discovering recipes, then refining those creations into higher quality, more expensive variations by adding in new ingredients. But this process is never clearly explained. At the end of the game some dish recipes I collected the beginning I still couldn’t create, because I never got my hands on a required base ingredient. The process of discovery can be fun, but not when it’s inscrutable.
Despite its slow pace and frustrating advancement system, Cafeteria Nipponica is still a decent tycoon title. At $3.99, making little decisions like swapping out a table for a comfy booth to attract a different type of customer can still satisfy gamers looking for a light sim title with a quirky sense of humor and retro pixel style.
Source : feeds[dot]ign[dot]com
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